Product Management Rules of Thumb 1: The “Order of Magnitude” Rule
This entry is part 1 of 4 in the series Product Management Rules of ThumbOne of the problems we product managers face is that there are lots of interesting technologies and product ideas, but not many...
View ArticleProduct Management Rules of Thumb 2: The Three Boxes Rules
This entry is part 2 of 4 in the series Product Management Rules of ThumbNew Products Improve ProcessesEarlier I mentioned one of the rules of thumb I use as a product manager to help me assess whether...
View ArticleProduct Management Rules of Thumb 3: It Has To Work
This entry is part 3 of 4 in the series Product Management Rules of ThumbYour Product Has a Job – It Better Do ItI just subscribed (again) to Mark Hurst’s “Good Experience” newsletter. He dropped me an...
View ArticleDoug Hall’s Three Laws of Marketing Physics
As a product manager I use some simple heuristics to help me think about product management problems or situations. I’ve written about my three product rules of thumb which can determine if there’s a...
View ArticleProduct Management Rule of Thumb: Revenue To Developer Ratio Should be About...
One million dollars! (CC 2.0 license, some rights reserved, by Steve Rhodes)There’s a simple rule of thumb you can use to gauge the financial health of a software product company (yours, or someone...
View Article5 Surprising Ideas That Will Make Customers Love Your Products
The other day someone asked me “how do I position my new enterprise software product for each of the three buyer types – user, buyer, and decider?” We had a half-hour discussion about this. It boiled...
View ArticleA Toolset For Getting Unstuck When Your Creativity Is Blocked
A Very Creative Block – Penrose Triangle by Wes Peck, CC 2.0 license We product managers are inventing stuff most of the time. Whether it’s new features, or designs, or go to market materials, or just...
View ArticleTo 10x Your Profits Start With Retrospectives
20% is boring As many of you know, there’s a technique called a “retrospective” in scrum, or you might call it a debrief. After each sprint the team spends a short amount of time reviewing what went...
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